Blog

MASTER CLASS: CONCEPT OF PROCEDURAL TEXTURING USING SUBSTANCE DESIGNER

Whether you are a professional or a student, you must be listening to a lot about the procedural pipeline of creating Assets for Games, Films, and Digital Artworks. Substance Designer is one of the first softwares which was developed completely around the procedural texturing pipeline. Due to its straightforward and easy to use approach workflow, Substance Designer is highly used and appreciated amongst all the artists and studios.

If you are curious to know how to start working on Substance Designer, then this webinar is for you.

Get a first-hand experience of:
1. Concept of Procedural Texturing
2. Why is it better than the traditional processes?
3. Introduction to Substance Designer
4. How to create your first substance?
5. Concepts of PBR and PBS
6. Extents and Limitations of Substance Designers

This webinar will give all the viewers a start point to understand the concept of Procedural Pipeline of creating textures and will guide you all with the exact path to start working on Substance Designer.

About the Speaker:
Our Master Trainer Mr. Vishal Kawji is General Manager Technical at Frameboxx. He has over 15 years of experience in the field of Animation and Games. From past few years he has been associated with a few national and international organizations to consult on Interactive Technologies for Augmented and Virtual Reality.

Portfolio link:
https://yodh.artstation.com/

Catch him on Apple Podcast:

The webinar is followed by live Q & A sessions.

Schedule: 16th July, Thursday, 2020
Time: 4 pm onwards


The webinar is over. Please check the recorded webinar.

Share

0Shares
0